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Re: [Public WebGL] Sharing Resources across contexts

Hi Gregg,

void cancelAcquireSharedResource(long id);

The purpose of cancelAcquireSharedResource is not clear from the document.

Why simply not to use COM like ref counting ?
  acquireSharedResource = addRef
  releaseSharedResources = release ?


On 2/12/2013 2:43 AM, Gregg Tavares wrote:
Sharing resources across contexts is still a very important feature so here's a proposal


Looking forward to your feedback

Note: This is an orthogonal issue to the 1 context multiple canvases issue. It is also orthogonal to the drawing from a worker into a canvas issue.

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