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Re: [Public WebGL] using the same context with multiple canvases

On 2012/12/19 17:01, Gregg Tavares (社用) wrote:

as for commit(), it seems to me it should go on DrawingBuffer as 
that's the object that's deciding if something is swapping buffers 
on commit or copying buffers on commit. 

Having it on Drawingbuffer also means it can be used in workers
without a canvas. 

Why would you need commit in this case? Isn't its function purely to display the drawing buffer contents in the canvas?



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