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Re: [Public WebGL] MIP rendering in WebGL (integration of EXT_blend_minmax)
On Thu, Dec 13, 2012 at 4:08 AM, Gregg Tavares (社用) <firstname.lastname@example.org>
I'm not suggesting you shouldn't push for min/max blending. On the other hand given < 1/3 of mobile supports it seems like you're likely to have to wait for WebGL 2.0 which is easily 12-24 months away. So my point is, there must be other creative ways to build the app you want to build without waiting for that feature.
I think in this case, 3D medical imaging will likely be done on a PC and the lack of mobile support doesn't really affect him. I think the real win was HTML-based app instead of native code, not mobile support.