On Wed, 12 Dec 2012, Gregg Tavares (社ç~T¨) wrote:It was; see the thread last month.
> I still think that API needs to be informed by the decisions here.
I don't understand what you mean by that distinction for 2D canvas.
> Specifically as I mentioned there is a desire for 2D canvases to have
> creation parameters similar to WebGL contexts. If nothing else to to be
> able to choose double buffered canvases (fast) vs the current single
> buffered canvases (slow)
Ian Hickson U+1047E )\._.,--....,'``. fL
http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,.
Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'