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Re: [Public WebGL] using the same context with multiple canvases



On Wed, 12 Dec 2012, Gregg Tavares (社~T) wrote:
> 
> I still think that API needs to be informed by the decisions here. 

It was; see the thread last month.

> Specifically as I mentioned there is a desire for 2D canvases to have 
> creation parameters similar to WebGL contexts. If nothing else to to be 
> able to choose double buffered canvases (fast) vs the current single 
> buffered canvases (slow)

I don't understand what you mean by that distinction for 2D canvas.

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
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Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'