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Re: [Public WebGL] y-orientation for texImage2D from HTML elements

On Fri, Dec 7, 2012 at 9:51 AM, Mark Callow <callow.mark@artspark.co.jp> wrote:

Your point? I cannot see what this has to do with attempting to classify applications; it is orthogonal to what I wrote.

If you where to render a geometry (say a TV) with a picture on it (say obtained by <video>) and you do not specify unpack flip y then your UV coordinates need to go from top/left 0,0 in order to get a correct display. Now if you render that <video> using the same semantic (0,0 top/left) into an FBO (say for some postprocess) and then texture your TV geometry with that, your picture is upside down because in the framebuffer attached texture top/left is 0,1 in UV.