[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] y-orientation for texImage2D from HTML elements

On 2012/12/07 17:20, Florian Bösch wrote:
The viewport rendered to an FBO's attached texture starts at 0,0 bottom/left. OpenGL *does* specify things as bottom up.
Your point? I cannot see what this has to do with attempting to classify applications; it is orthogonal to what I wrote.

On Fri, Dec 7, 2012 at 4:09 AM, Mark Callow <callow.mark@artspark.co.jp> wrote:
You can't classify apps as bottom-left or top-left. (Correct) apps will use whatever texture-coordinates and transforms are appropriate for each texture. There is a high possibility of multiple orientations being used.



注意:この電子メールには、株式会社エイチアイの機密情報が含まれている場合が有ります。正式なメール受信者では無い場合はメール複製、 再配信または情報の使用を固く禁じております。エラー、手違いでこのメールを受け取られましたら削除を行い配信者にご連絡をお願いいたし ます.

NOTE: This electronic mail message may contain confidential and privileged information from HI Corporation. If you are not the intended recipient, any disclosure, photocopying, distribution or use of the contents of the received information is prohibited. If you have received this e-mail in error, please notify the sender immediately and permanently delete this message and all related copies.