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Re: [Public WebGL] Parallelizing the WebGL conformance tests

On Fri, Nov 30, 2012 at 4:43 AM, Kenneth Russell <kbr@google.com> wrote:
Cool! This will be a great stress test if nothing else.

Given that Firefox is now enforcing limits on the number of live WebGL
contexts, and Chrome is likely to do the same soon, will it be
necessary to author the conformance suite so that no combination of N
tests use more than, say, 16 contexts concurrently? :)

I don't think that's really possible as there's no way to know which N tests will run together. I suppose each test could say how many contexts it's going to use. 

Personally I don't think the browsers should limit the number of contexts.

Some people think we the world would be better off without Flash. I'm not going to argue whether that is true or not. But, in a world where everything that was flash is now WebGL, limiting the global number of contexts to 16 is a non starter.



On Wed, Nov 28, 2012 at 10:23 PM, Gregg Tavares (社用) <gman@google.com> wrote:
> Just for the heck of it I decided to look into parallelizing the WebGL
> conformance tests
> Of course this massively abuses your browser (:-p) and there is no
> requirement that the tests pass this way but if your browser/system is up to
> it you can try running more tests in parallel to speed up running the tests.
> Just add frames=N. For example
> https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html?frames=8
> Note that in some browsers you'll probably need to refresh the page and at
> least one stand alone test to get your browser to grab the latest scripts
> instead of using older cached versions.
> in other words, go here
> https://www.khronos.org/registry/webgl/sdk/tests/conformance/attribs/gl-enable-vertex-attrib.html
> Pick "refresh"
> Then go to the link above. Pick "refresh". Things should hopefully start
> working.
> -g