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Re: [Public WebGL] Re: Moving float color buffer proposals to draft (was Re: Fixing the OES_texture_float mess)

On Wed, Nov 28, 2012 at 10:47 PM, Mark Callow
<callow.mark@artspark.co.jp> wrote:
> On 2012/11/29 4:04, Kenneth Russell wrote:
> On Wed, Nov 28, 2012 at 1:10 AM, Mark Callow <callow.mark@artspark.co.jp>
> wrote:
> When is it appropriate to update the texture{_half,}_float extensions with
> the above change? Any improvements on the wording?
> Personally I think it would be fine to update them now. Please submit
> a pull request.
> Okay. Here is the final language I have come up with.  I will replace
> "The WebGL implementation may optionally accept a texture with pixel type
> FLOAT as the color attachment to an FBO. Applications must check such an FBO
> for completeness after attempting to make this attachment."
> with
> This extension has historically allowed WebGL implementations to accept a
> texture with pixel type {FLOAT,HALF_FLOAT} as the color attachment to an
> FBO. Implementations supporting float rendering via this extension must
> follow the requirements of the
> {WEBGL_color_buffer_float,EXT_color_buffer_half_float} extension which
> requires they implicitly enable it. This ensures that float rendering is
> supported correctly and provides compatibility for existing applications.
> New implementations of this extension should not implicitly support float
> rendering and applications should be modified to explicitly enable
> {WEBGL_color_buffer_float,EXT_color_buffer_half_float}.
> Final comments?

Thanks, this new wording sounds good.


> Regards
>     -Mark
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