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[Public WebGL] Parallelizing the WebGL conformance tests



Just for the heck of it I decided to look into parallelizing the WebGL conformance tests

Of course this massively abuses your browser (:-p) and there is no requirement that the tests pass this way but if your browser/system is up to it you can try running more tests in parallel to speed up running the tests.

Just add frames=N. For example

https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html?frames=8

Note that in some browsers you'll probably need to refresh the page and at least one stand alone test to get your browser to grab the latest scripts instead of using older cached versions.

in other words, go here
https://www.khronos.org/registry/webgl/sdk/tests/conformance/attribs/gl-enable-vertex-attrib.html
Pick "refresh"

Then go to the link above. Pick "refresh". Things should hopefully start working.

-g