On Wed, Nov 21, 2012 at 6:50 AM, Jussi Kalliokoski
<
jussi.kalliokoski@gmail.com> wrote:
> Hi everyone,
>
> When you create a typed array, its values are automatically initialized to
> zero. However, there seems to be no good way to do this after the array is
> created and modified.
>
> Options are:
>
> * Iterate through the array, setting the values as you go. Unnecessarily
> CPU-intensive.
> * use .set() with a new Typed Array instance, e.g.
> var arr = new Float32Array(20)
> // do something with the array
> arr.set(new Float32Array(arr.length))
> but this comes with a memory allocation overhead and possibly GC as well.
> * Keep a reference to an array full of zeroes, and use .set() with this.
> This doesn't suffer from the earlier problems, but significantly reduces the
> code readability and might require a lot of memory, especially if you're
> reusing the array for multiple targets for best performance gain.
>
> I suggest adding an overload to TypedArray#set(), taking a number to which
> all of the array is set to.
>
> Thoughts?
>
> Cheers,
> Jussi