...This is not relevant to Boris's question but in view of my color_buffer{_half}_float proposals...
- desktop
- IS: clamped [CORRECT]
- IS: OES texture float: not clamped [WRONG], if fixed, will break a lot of apps, perhaps issue a warning
Are you referring to app's using OES_texture_float and doing
float rendering which would break if the current spec. was
actually being followed? My proposal is that implementations that
currently support float rendering under OES_texture_float would be
required to implicitly enable the WEBGL_color_buffer_float
extension, when OES_texture_float is enabled, and follow its
rules. I expect that if implementations update their
OES_texture_float support at all, it will be to follow the
proposed extensions. Therefore the situation of clamping when
drawing to an FP buffer should not arise.
Am I missing some circumstance?
Regards
-Mark
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