I'm not sure how relevant this is to my question... The question, in case it wasn't clear, is whether passing Infinity, -Infinity, and NaN to various floating-point things in WebGL should throw at the binding level or whether it should pass through the argument as-is to the underlying WebGL implementation (which could then still choose to throw, if the throwing behavior needs to be conditional on something like which extensions are in use).
On 11/19/12 8:33 AM, Florian Bösch wrote:
Note that the ES 2.0 specifications clamping behavior is modified by
http://www.khronos.org/registry/gles/extensions/EXT/EXT_color_buffer_half_float.txt in
that output, blend and clear clamps are removed when the target is
floating point.
-Boris
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