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Re: [Public WebGL] using the same context with multiple canvases



On Mon, Nov 12, 2012 at 9:00 AM, Mark Callow <callow.mark@artspark.co.jp> wrote:

Thank you. Those are exactly the more concrete use cases I was looking for.
- Multi view 3D editors
- Units rendered in 3d inside a html selection GUI for a strategy game rendered on the main view
- Multi Monitor fullscreen independent views
- Effect editor previews/icons for GPU effects inside a html GUI