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Re: [Public WebGL] using the same context with multiple canvases
To
: Mark Callow <
callow.mark@artspark.co.jp
>
Subject
: Re: [Public WebGL] using the same context with multiple canvases
From
: Florian Bösch <
pyalot@gmail.com
>
Date
: Mon, 12 Nov 2012 09:42:43 +0100
Cc
: Gregg Tavares (社用) <
gman@google.com
>, Ian Hickson <
ian@hixie.ch
>, Chris Marrin <
cmarrin@apple.com
>, Boris Zbarsky <
bzbarsky@mit.edu
>, John Bauman <
jbauman@chromium.org
>, public webgl <
public_webgl@khronos.org
>
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On Mon, Nov 12, 2012 at 9:00 AM, Mark Callow
<
callow.mark@artspark.co.jp
>
wrote:
Thank you. Those are exactly the more concrete use cases I was looking for.
- Multi view 3D editors
- Units rendered in 3d inside a html selection GUI for a strategy game rendered on the main view
- Multi Monitor fullscreen independent views
- Effect editor previews/icons for GPU effects inside a html GUI
References
:
Re: [Public WebGL] using the same context with multiple canvases
From:
Ian Hickson <ian@hixie.ch>
Re: [Public WebGL] using the same context with multiple canvases
From:
Chris Marrin <cmarrin@apple.com>
Re: [Public WebGL] using the same context with multiple canvases
From:
Ian Hickson <ian@hixie.ch>
Re: [Public WebGL] using the same context with multiple canvases
From:
Chris Marrin <cmarrin@apple.com>
Re: [Public WebGL] using the same context with multiple canvases
From:
Ian Hickson <ian@hixie.ch>
Re: [Public WebGL] using the same context with multiple canvases
From:
Gregg Tavares (社用) <gman@google.com>
Re: [Public WebGL] using the same context with multiple canvases
From:
Mark Callow <callow.mark@artspark.co.jp>
Re: [Public WebGL] using the same context with multiple canvases
From:
Gregg Tavares (社用) <gman@google.com>
Re: [Public WebGL] using the same context with multiple canvases
From:
Mark Callow <callow.mark@artspark.co.jp>
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