On Nov 11, 2012 10:47 PM, "Ian Hickson" <email@example.com> wrote:
> When would you want one canvas done one way and another a different way,
> for the same rendering context?
There's several reasonable explanations for having differing properties per-canvas. Consider Gregg's example of a Maya like tool: it would be sensible to request an antialiased canvas for the main editing view, but for performance reasons request a non-antialiased canvas for a texture preview widget.