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Re: [Public WebGL] using the same context with multiple canvases



On Sun, 11 Nov 2012, Gregg Tavares (社~T) wrote:
>
> This doesn't work for WebGL
> 
>    var context = new WebGLRenderingContext();
>    canvas1.setContext(context)
> 
> It's missing the creation attributes for the canvas (alpha? depth? 
> stencil? anti-alias? preserved? premultiplied?)

If these settings are expected to change from canvas to canvas for the 
same context (are they?) then we could just have them in a second argument 
to setContext().

-- 
Ian Hickson               U+1047E                )\._.,--....,'``.    fL
http://ln.hixie.ch/       U+263A                /,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'