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Re: [Public WebGL] using the same context with multiple canvases

On 11/10/12 8:36 AM, Gregg Tavares (社用) wrote:
This doesn't work for WebGL

    var context = new WebGLRenderingContext();

It's missing the creation attributes for the canvas (alpha? depth?
stencil? anti-alias? preserved? premultiplied?)

Presumably, there would be a dictionary argument to the constructor just like there is to getContext right now, right?


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