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Re: [Public WebGL] using the same context with multiple canvases



Is this what you're trying to do?

1. have a web worker create a context
2. have the web work draw into that context
3. pass this context to the main thread
4. call canvas1.setContext

If so, I think there needs to be something special for step 3. Otherwise you could still draw in the worker while it's displayed in the main thread.


On Fri, Nov 9, 2012 at 8:25 PM, Ian Hickson <ian@hixie.ch> wrote:
On Fri, 9 Nov 2012, Rik Cabanier wrote:
>
> In the case of the 2d context, why would you not simply allow the
> context to be passed to a web worker?

That would rather defeat the point of allowing 2D contexts to be passed to
workers. :-)

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