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Re: [Public WebGL] CORS and resource provider awareness

- Normalmapped environment lookups
- Parallax mapping
- GPU based terrain rendering
- virtual texturing
- detail texturing (some variants)
- signed depth field effects

On Mon, Nov 5, 2012 at 4:19 PM, Florian Bösch <pyalot@gmail.com> wrote:
On Mon, Nov 5, 2012 at 3:40 PM, Benoit Jacob <bjacob@mozilla.com> wrote:
My understanding is that the proposed restrictions on the shader language already ban dependent texture lookups, so that they should be able to block this particular attack.
Banning texture dependent lookups also breaks a lot of other usecases such as:
- depth based blurs
- variance shadow maps
- optimizations based on texture baked data
- dithering
- etc.