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Re: [Public WebGL] Proposal for a WebGL JSON format
It looks like we are actually well on line with this.
Keep COLLADA for editing, and use JSON + binaries for delivery.
Indeed, I believe that this is wrong to try to answer to the question of an "universal format" but instead here we ask:
"where do you stand in the asset pipeline" ?
So, if your asset is "done", then this format is a proposal to get a sort of "serialized" version of it.
Some improvements like compression will be added, but essentially, the goal is make easy for WebGL the import of "pre-baked" assets. (more details in the description of the project).
I'll check your stuff, thanks for the feedback,
On Nov 2, 2012, at 12:15 PM, Rico P. <email@example.com> wrote:
> that's a very powerful tool you have there! However I just want to
> express I opinion about 3D formats in general.
> The reason why there are so many formats out there is that there are
> very diverse requirements for every kind of application. Collada is
> extremely powerful and provides you with pretty much everything you
> need but this has also two drawbacks.
> 1. It's hard to grasp for beginners who just start with 3D programming.
> 2. Because it's so powerful and raw text Collada files are huge. And
> while processing power is cheap webtraffic is not. When you have a
> successful game or application written in webgl, chances are that the
> Modelfiles will eat up most of the traffic you have.
> I personally prefer the following solution: Use the most verbose file
> format while developing and write your custom binary file format for
> In my case I use a very small JSON file containing just url's to
> shader, textures and binaries. The binaries contains all vertice,
> texture coords and normals plus indice...
> Having all the vertex information in a binary file assures less
> traffic and fast loading times. Of course I am open for criticism.
> I also had to think about this XKCD comic: http://xkcd.com/927/
> - Rico
> 2012/11/2 Fabrice Robinet <firstname.lastname@example.org>:
>> resent with fixed url for meet up.
>> Dear WebGL group,
>> I'd like to share with you a work in progress to define a JSON format for
>> This initiative was initially started from the COLLADA working group.
>> It aims to be response to developers expectations to get 3D assets
>> seamlessly on the web.
>> This is an entirely new format that stands at the end in the asset pipeline,
>> it can be generated from COLLADA but it is not tied to it.
>> This format reuses as much as possible existing concepts (like using typed
>> takes advantage of a few concepts inherited from COLLADA that proved to be
>> There are already many JSON formats out there, so why another one ?
>> One implicit goal of this project is to gather all the great ideas from the
>> community and focus on the particular goal of getting a JSON format usable
>> for many developers. But obviously a single format cannot be convenient for
>> everyone, for those (many) who want a delivery format ready for rendering,
>> this effort is the way to go, for those who want to edit/remodel 3d assets
>> and keep most informations then COLLADA would be better suited.
>> General presentation of the top level project:
>> More insights about the format (work in progress):
>> Last but not least, I'll be presenting the format at this meet-up:
>> I'll show there some demos that will be online shortly.
>> All feedback is very welcome,
>> Thank you,
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