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Re: [Public WebGL] WebGLTF: Proposal for a WebGL transmission format

Note that you can pack both the JSON and the binary blobs into one array buffer. A format I'm using is built like this: <uint: length of json string> <json> <buffers>

Where the json part contains offsets/lengths of the buffers relative to the start of the binary part.

On Fri, Nov 2, 2012 at 7:33 PM, Fabrice Robinet <fabricerobinet@me.com> wrote:
Dear WebGL group,

I'd like to share with you a work in progress to define a JSON format for WebGL.
This initiative was initially started from the COLLADA working group. 
It aims to be a response to developers expectations to get 3D assets seamlessly on the web. 
This is an entirely new format that stands at the end of the asset pipeline, it can be generated from COLLADA, but it is not tied to it. 

This format reuses as much as possible existing concepts (like using typed arrays for binary blobs ) and it is _javascript_ friendly with JSON. It also takes advantage of a few concepts inherited from COLLADA that proved to be successful.

There are already many JSON formats out there, so why another one ?
One implicit goal of this project is to gather all the great ideas from the community and focus on the particular purpose of getting a JSON format usable for many developers. But obviously, a single format cannot be convenient for everyone,  for those (many) who want a delivery format ready for rendering, this effort is the way to go, for those who want to edit/remodel 3d assets and keep most informations then COLLADA would be better suited.

General presentation of the top level project:

More insights about the format (work in progress):

Last but not least, I'll be presenting the format at this meet-up:
I'll show there some demos that will be online shortly.

All feedback is very welcome,

Thank you,