Where is it written that bufferData and texImage2D do synchronization?
Finish is an artificial synchronization primitive which can be substituted by any of the natural synchronization primitives (bufferData, texImage2D, etc.). It is possible to build code that won't work without explicit finish.
Yes it is possible to build code that won't work without explicit
finish. It is also possible to build code that won't work without
the shader features being restricted by the CSS filters work. The
question is which limitation is least objectionable?
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