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Re: [Public WebGL] CORS and resource provider awareness



Btw. trigger rally is using such code right now for terrain rendering
as well. Thank you for breaking jareikos code as well.

On Tue, Oct 30, 2012 at 8:40 PM, Florian Bösch <pyalot@gmail.com> wrote:
> On Tue, Oct 30, 2012 at 8:37 PM, Kenneth Russell <kbr@google.com> wrote:
>> The timing restriction patch that I intended to refer to was Adobe's
>> contribution to the ANGLE project (http://cs.chromium.org , search for
>> SH_TIMING_RESTRICTIONS) which prevents control flow decisions from
>> being made based on values fetched from textures. I believe that this
>> would defend against the side-channel timing attack which forced the
>> WebGL spec to disallow the use of cross-origin media.
> I do do code that makes control flow decisions based on values fetched
> from textures. Thank you for breaking my code.

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