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Re: [Public WebGL] using the same context with multiple canvases
On Thu, Oct 18, 2012 at 4:42 AM, Brandon Jones <email@example.com> wrote:
but there's some fun opportunities for other more creative uses too!
I'm thinking of various kinds of GPU driven content creation tools that would benefit as well as game GUIs that have a main view and several views (like unit selection, radar, map, etc.) embedded in a HTML overlay.