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[Public WebGL] Please review WebGL multiple render target extension proposal

Please review an extension proposal adding multiple render target
functionality to WebGL:


It mirrors a proposed extension for ANGLE which adds this
functionality to OpenGL ES 2.0:


Please provide your feedback on both.

Apologies for how long it took to produce these extensions. They
couldn't be drafted until OpenGL ES 3.0 was released, because in order
to avoid compatibility issues in the future, it was necessary to
derive their contents from the ES 3.0 specification. The draft ANGLE
extension modifies the same areas of the OpenGL ES 2.0 specification
modified by the GL_NV_fbo_color_attachments and GL_NV_draw_buffers
extensions, but draws the majority of its text and semantics from the
ES 3.0 spec.


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