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Re: [Public WebGL] texImage2D on unfinished images and video

On Wed, Oct 17, 2012 at 1:28 AM, Kenneth Russell <kbr@google.com> wrote:
Requiring a
custom server in order to run the WebGL conformance suite at all would
have pretty significant disadvantages.
Couldn't we use File or something passing it to a blob passing it to a url object passing it to the src and then drip-feeding image bytes into the file in JS?