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Re: [Public WebGL] High number of failures in conformance suite
In order to be sure not to run into networking issues, the conformance tests should be run locally.
Once the test have run, there is a button to "display text summary" of the tests. Please collect the following from your user:
- text summary of the tests
- Operating System/Version
- GPU Model
- Driver Version
Make this information available here and we should be able to advise appropriate next steps.
On Sat, Oct 6, 2012 at 2:17 AM, Colin Mackenzie <firstname.lastname@example.org>
I apologize if this is the wrong forum for my question, and would appreciate being directed toward the proper destination if so.
I'm trying to track down an issue a user of my WebGL framework is experiencing, and in doing so, requested that he run the WebGL conformance suite v1.1. He's running Chrome 22 on Mac OS X 10.6.8 with Intel GMA X3100 graphics. Here's his summary:
Tests PASSED: 3241
Tests FAILED: 657
Tests TIMED OUT: 31
I have not yet asked him to run the conformance tests in Firefox, because he has indicated that the original issue with my framework does not appear in FF.
Given the high number of failures, what should I advise him to do? Raise an issue with the browser vendor? Or, if this many failures are expected for his platform, should I ignore them and continue working to resolve the issue within my framework?
Colin MacKenzie IV