On 27/09/2012, at 9:38 AM, Florian Bösch <email@example.com> wrote:
On Thu, Sep 27, 2012 at 12:24 AM, Dean Jackson <firstname.lastname@example.org> wrote:
This is getting off topic for this thread, but I don't think it's as bad as you imagine.
- As a browser developer, we've seen the general user population overwhelmingly suggest that power performance/battery life is more important to them than speed performance/FPS rate. Indirectly, this contributed to Flash's demise from the Web - it was not friendly enough towards power performance. Just do a Google search for a query like "Flash fans spin up" or something :)
- If you're writing for the Web you generally need to write for the lowest common denominator. Unless you want users who have only low performance GPUs to be unable to run your application, then you'll need to assume that's all they have anyway.
- Games that are significantly complex enough to require a discrete GPU are probably less likely to appear on aggregation sites.
Anyway, we have no official plans to take steps like this, and discussing it here is fairly irrelevant.