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Re: [Public WebGL] WebGL support for high bit depth rendering & display
On Wed, Sep 19, 2012 at 8:51 PM, Vladimir Vukicevic <firstname.lastname@example.org> wrote:
It's doable, but not trivial; it would certainly be very nice to support these use cases, especially since I can see how they would be useful in the context of the original request (medical imaging) to have all this be integrated directly into a web app, but it's a good amount of work.
It's also extremely hard to test for if you don't have a rig like this. You'd need to display a large linear grayscale gradient and eye it if you caught everything. On an 8bpp system you'll never be really sure.