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Re: [Public WebGL] WebGL support for high bit depth rendering & display

On Tue, Sep 18, 2012 at 7:34 AM, Mark Callow <callow_mark@hicorp.co.jp> wrote:
Converting a RGB 10_10_10 image to 8-bit sRGB before displaying on the screen is a reasonable solution. The wider formats are used to permit computations in physically linear space without introducing as many artifacts as 8-bit. All the information discernable by the human visual system that is contained in 10-bit physically-linear images can be displayed by an 8-bit sRGB perceptually-linear encoding. 
Medical imaging unfortunately applies somewhat more stringent requirements than "perceptability" or "looks pretty enough". And not only for reasons of a high-sense of correctness. If a doctor is using a pipeline that's tampering with the produced colors and I'm sure there's some arcane medical standard for this, they become open to liability trough malpractise.