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Re: [Public WebGL] Re: s3tc compression and UNPACK_FLIP_Y_WEBGL

GLES2 does not support mipmap generation for compressed textures, so I expect that GL_INVALID_OPERATION.

UNPACK_FLIP_Y_WEBGL is not a feature of (unextended) GLES2, so it must be the browser that is expected to implement it.  For s3tc the browser would have to (at least partially) decompress and recompress the texture to implement that (which is certainly doable).  However, I believe UNPACK parameters do not affect compressed texture loads.  At least the one GLES2 UNPACK mode, UNPACK_ALIGNMENT, has no affect on compressed texture loads in GLES2.


On Mon, Sep 10, 2012 at 02:13:34PM -0700, Florian B?sch wrote:
> Note that generating mipmaps is also impossible for compressed textures, chickens out with this bug: GL_INVALID_OPERATION : glGenerateMipmaps: Can not generate mips
> On Sun, Sep 9, 2012 at 11:35 PM, Florian B?sch <pyalot@gmail.com<mailto:pyalot@gmail.com>> wrote:
> I'm toying around with compression and I noticed that gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true) has no effect on s3tc compressed textures.
> Not sure if fixed in newer chrome releases, a bug, or a feature. Any insight?

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