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RE: [Public WebGL] ATC texture size computation



The Adreno SDK has a texture converter library in it that supports ATC textures.  The most recent version already supports Linux and Mac.

 

https://developer.qualcomm.com/mobile-development/mobile-technologies/gaming-graphics-optimization-adreno/tools-and-resources

 

-Maurice

 

 

From: owner-public_webgl@khronos.org [mailto:owner-public_webgl@khronos.org] On Behalf Of Florian Bösch
Sent: Friday, September 07, 2012 1:50 PM
To: Kornmann, Ralf
Cc: Benoit Jacob; public_webgl@khronos.org
Subject: Re: [Public WebGL] ATC texture size computation

 

On Fri, Sep 7, 2012 at 7:39 PM, Kornmann, Ralf <rkornmann@ea.com> wrote:

The AMD tool comes with command line option. That's all what my build engineers need to get the process automated.

The link referenced in the specification to the tool (http://ati.amd.com/developer/compressonator.html) is no longer valid. The correct link seems to be http://developer.amd.com/Resources/archive/ArchivedTools/gpu/compressonator/Pages/default.aspx now.

 

The tool runs only on windows. 63% of the web infrastructure runs Linux or some variant of Unix. The majority of Web Developers use OSX as their workstation about evenly divided by Linux. You're gonna have a bad time on the web with that format.