On 12-09-07 12:22 PM, Florian Bösch wrote:
Quoting from the specification:Speaking only for Mozilla here (we have had some internal concertation), we are willing to make a pragmatic compromise. The choice is either do this, or leave the mobile gaming market to other platforms which already expose these compressed texture formats (indeed, which expose raw OpenGL ES with extensions). I don't believe that the Web would be better off by abandoning this market.
There was a very real problem though that was indeed a non-starter: the buffer size formula was not even documented. That's what Diego's email fixed. I can live with the rest.