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Re: [Public WebGL] ATC texture size computation

Another issue with this is that about 99% of webgl use is desktops, and only 50% of those (optimistically, or according to http://feedback.wildfiregames.com/report/opengl/) support ATC compressed textures (unsurprisingly only AMDs, ha-ha).

I'm unsure of how wise it would be to introduce something that isn't working for half of installations. Afaik extensions have been shot down here for less.