[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Public WebGL] ATC texture size computation



Another issue with this is that about 99% of webgl use is desktops, and only 50% of those (optimistically, or according to http://feedback.wildfiregames.com/report/opengl/) support ATC compressed textures (unsurprisingly only AMDs, ha-ha).

I'm unsure of how wise it would be to introduce something that isn't working for half of installations. Afaik extensions have been shot down here for less.