Firefox does support antialias:true. Some AMD GPUs are blacklisted for antialiasing on OSX. Maybe that's what you are running into? Does setting webgl.msaa-force=true make a difference?
On 12/08/27 6:14, Florian Bösch wrote:
I've released my latest demo (global illumination via deferred irradiance volumes) http://codeflow.org/entries/2012/aug/25/webgl-deferred-irradiance-volumes/There is no anti-aliasing happening in Firefox 14 on OS X. Presumably this is because FF is not yet supporting the antialias: true attribute on the drawing buffer though it is not clear to me how FXAA and anti-alias: true play together.
During development (2 1/2 weeks) I discovered a few issues.
Bugs:- Firefox preserve drawing buffer false clear bug https://bugzilla.mozilla.org/show_bug.cgi?id=785838- unrolling in angle for d3d gives trouble (2 minute compile time until error): https://bugzilla.mozilla.org/show_bug.cgi?id=785848- preprocessor issue with FXAA 3.11 (works fine on linux/osx but fails on angle d3d, no bug ticket yet, still waiting for feedback): http://codeflow.org/issues/preprocessor-problem/
Also the structure's shape appears to change as I look around. It's like the perspective is changing along with the view. It gives one an unsettled feeling.
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