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Re: [Public WebGL] Universal Shading Language Governance



I, too, would like more public-ness.

But right now is a difficult time to argue for that: after the rants posted on this list and on public-fx over the past few days, it is harder than usual to argue for public mailing lists as places for getting work done.

Benoit

----- Original Message -----
> 
> If Khronos members are truly interested in promulgating GLSL ES as
> the
> One True Web Shading Language for Universal Adoption:
> 
> 1. Why is the GLSL ES WG private?
> 2. Why is the GLSL ES 1.0 spec so out of date?
> 3. Why is the GLSL ES spec source still unavailable?
> 4. Why is the GLSL ES shader source media type still undefined?
> 
> Languages developed in secret by committees don't have a great track
> record. Developers do not appreciate unnecessary obstructions.
> 
> Khronos has had significant implementation quality control problems
> with its 'conformant' member implementations.
> 
> Stewardship and inclusion beat hegemony and exclusion in the Age of
> Knowledge.
> 
> Your reasoned response is appreciated.
> 
> Love,
> 
> David W. W. Sheets
> 
> P.S. Plan ahead.
> 
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