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Re: [Public WebGL] Re: [filters] Shading language recommendation
In the spirit of collaboration, Apple, Google, Microsoft, Mozilla, say hi to each other.
Microsoft, you can't agree to GLSL
The others, you can't agree to IESL
Now everybody get together. Group hug. Great, now work something out, I don't care what, that works the same. If you need to invent some new shading language that appeals to everybody do so. You don't serve your internal politics, standards are not some intellectual game. Make it work for the world, your users and the web.