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[Public WebGL] Does WebGL support Blend Equation Extensions ?



Does WebGL support Blend Equation Extensions ?

I would like to use the WebGL equivalent the openGL command, glBlendEquationEXT(GL_MAX_EXT)

Is there any workaround. I would like to have a solution for my problem in the following link.

http://stackoverflow.com/questions/11839993/how-to-do-maximum-intensity-projection-mip-in-webgl