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Re: [Public WebGL] Oculus Rift




Same here!

On Fri, 03 Aug 2012 21:21:38 +0200, Vladimir Vukicevic <vladimir@mozilla.com> wrote:


I've backed it; I'll hack in browser event support once I get my hands on a SDK :D


   - Vlad

----- Original Message -----
I backed it as well, thinking of WebGL. The display portion should be
doable right away (stereo shaders + fullscreen mode), but the input
will be trickier. An npapi plugin that exposed the gyro/accel would
be easy to throw together and could be released as an extension. If
the device takes off maybe even exposing that data through the
device APIs in the browser would be feasible, depending on how good
their SDK is.

On Friday, August 3, 2012, Florian Bösch wrote:


I've just written a blog entry on this http://codeflow.org/entries/2012/aug/03/oculus-rift/#webgl-oculus-rift and I'm really excited about this device. I would love to get support for it in WebGL :)

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--
Erik Möller
Core Developer
Opera Software
twitter.com/erikjmoller

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