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Re: [Public WebGL] WEBGL_dynamic_texture extension proposal

On Mon, Jul 23, 2012 at 10:22 PM, Chris Marrin <[email protected]> wrote:
It just seems like adding another API call is not nearly as good as just adding a timestamp param to dynamicTextureAcquireImage(). It could even be an optional parameter.
Timestamp or API back and forth, it's not gonna help you in figuring out what frame to render, because you don't know at what time the draw call you emitted will actually draw something.