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Re: [Public WebGL] Additional texture/vertex formats
On Fri, Jul 20, 2012 at 5:57 PM, Jeff Russell <firstname.lastname@example.org> wrote:
Half float textures are extremely useful to me. It's probably the number one thing I miss in WebGL. They are not only useful for compact HDR render targets, but image based lighting as well.
Are there specific advantages to half float over float? I'm guessing it could be a bit faster (half the bandwidth). Do half-float rendertargets work more often on mobiles?