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Re: [Public WebGL] move anisotropic filtering from draft to official



On Wed, Jul 18, 2012 at 1:37 AM, Florian Bösch <pyalot@gmail.com> wrote:
> On Wed, Jul 18, 2012 at 1:48 AM, Kenneth Russell <kbr@google.com> wrote:
>>
>> Separately, it looks like it's necessary to slightly change the
>> wording on the WebGL extension registry to distinguish "community
>> approved" WebGL extensions from those which have been officially
>> ratified by Khronos (none to date). I've filed
>> http://www.khronos.org/bugzilla/show_bug.cgi?id=678 to track this.
>
>
> Hmmmmmmmm, so the idea of "approving" an extension means that vendors can
> now implement it unprefixed. I presume this logic to persist meaning that:
>
> Proposal: no vendor may expose the extension to the public
> Draft: extension may be exposed to the public with a vendor prefix
> Community Approved: extension can now be offered without vendor prefix
> Khronos Ratified: ???

Correct.

Apologies for the delay; I've separated "community approved" and
"Khronos ratified" in the extension registry, though there is still
some more cleanup work to be done there.
EXT_texture_filter_anisotropic has been moved to "community approved".
Note there are no Khronos ratified WebGL extensions yet. Hopefully
we'll fix this in the near future.

-Ken

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