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Re: [Public WebGL] move anisotropic filtering from draft to official



Clarification: what I do care about specifically, is the removal of the vendor prefix. I do not care speficically about whether this is achieved by moving to "official status" or to some other new status such as "community approved".

Cheers,
Benoit

----- Original Message -----
> 
> I completely agree to move anisotropic filtering to official status.
> 
> Benoit
> 
> ----- Original Message -----
> > 
> > Sorry for the delay. I think it should be fine to move this
> > extension
> > out of draft status. Other opinions? Any objections?
> > 
> > Separately, it looks like it's necessary to slightly change the
> > wording on the WebGL extension registry to distinguish "community
> > approved" WebGL extensions from those which have been officially
> > ratified by Khronos (none to date). I've filed
> > http://www.khronos.org/bugzilla/show_bug.cgi?id=678 to track this.
> > 
> > -Ken
> > 
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