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Re: [Public WebGL] move anisotropic filtering from draft to official
I completely agree to move anisotropic filtering to official status.
Benoit
----- Original Message -----
>
> Sorry for the delay. I think it should be fine to move this extension
> out of draft status. Other opinions? Any objections?
>
> Separately, it looks like it's necessary to slightly change the
> wording on the WebGL extension registry to distinguish "community
> approved" WebGL extensions from those which have been officially
> ratified by Khronos (none to date). I've filed
> http://www.khronos.org/bugzilla/show_bug.cgi?id=678 to track this.
>
> -Ken
>
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