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Re: [Public WebGL] New ANGLE shader preprocessor
Forgot to say the most important: huge thanks for the work on the new preprocessor!
Benoit
----- Original Message -----
>
> FWIW, I'm working to update Firefox's copy of ANGLE, so it should
> land in Nightly very soon.
>
> Benoit
>
> ----- Original Message -----
> >
> > WebGL Developers: We need your help!
> >
> > ANGLE has a brand new shader preprocessor. It was enabled by
> > default
> > in ANGLE revision 1194:
> > http://code.google.com/p/angleproject/source/detail?r=1194
> >
> > It also made it into Chrome canary channel, which can be downloaded
> > from here: https://tools.google.com/dlpage/chromesxs/
> >
> > While the new preprocessor fixes many long-standing bugs and passes
> > all WebGL/GLES2 conformance tests, it may have introduced new bugs.
> > If
> > you are a WebGL developer, we need your help in testing the new
> > preprocessor. Please download Chrome canary channel and test your
> > application. If you find any issues, please file a bug here:
> > http://code.google.com/p/angleproject/issues/list
> >
> > PS: ANGLE preprocessor is used on all platforms (not just windows),
> > so
> > it does not matter which platform you are testing it on.
> >
> > Thanks,
> > -Alok
> >
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