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Re: [Public WebGL] New ANGLE shader preprocessor



FWIW, I'm working to update Firefox's copy of ANGLE, so it should land in Nightly very soon.

Benoit

----- Original Message -----
> 
> WebGL Developers: We need your help!
> 
> ANGLE has a brand new shader preprocessor. It was enabled by default
> in ANGLE revision 1194:
> http://code.google.com/p/angleproject/source/detail?r=1194
> 
> It also made it into Chrome canary channel, which can be downloaded
> from here: https://tools.google.com/dlpage/chromesxs/
> 
> While the new preprocessor fixes many long-standing bugs and passes
> all WebGL/GLES2 conformance tests, it may have introduced new bugs.
> If
> you are a WebGL developer, we need your help in testing the new
> preprocessor. Please download Chrome canary channel and test your
> application. If you find any issues, please file a bug here:
> http://code.google.com/p/angleproject/issues/list
> 
> PS: ANGLE preprocessor is used on all platforms (not just windows),
> so
> it does not matter which platform you are testing it on.
> 
> Thanks,
> -Alok
> 
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