[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Public WebGL] WEBGL_dynamic_texture extension proposal
On 13/07/2012 16:50, Mark Callow wrote:
And below is Acorn's reply to my reply.
Based on feedback from you all I am going to recast
WEBGL_dynamic_texture as wrapping GL_NV_EGL_stream_consumer_external
Before I go ahead and change the draft I want to know if people
comfortable having an extension that mirrors a non-Khronos OpenGL ES
extension? As I said it
... is basically OES_EGL_image_external without the bits we
don't want ...
The reason it is not yet a Khronos extension is, I think, because
discussion continues on a cross-platform way to bind the EGLStream
to an OpenMAX producer. NVIDIA needed to ship a product hence it has
come out first with the NV prefix.
Given that the important parts are available in an OES extension I
don't think mirroring this should be a concern. The reason for
choosing this over OES_EGL_image_external is that it discusses
latching (acquiring) image frames, something that is at the heart of
WEBGL_dynamic_texture and includes a rule to having sampling return
black pixels when no frame is latched. The features described that
go beyond OES_EGL_image_external can be easily implemented in the
browser when WEBGL_dynamic_texture is implemented on top of
OES_EGL_image_external or TEXTURE_2D.
Regards
-Mark
--
注意:この電子メールには、株式会社エイチアイの機密情報が含まれている場合が有ります。正式なメール受信者では無い場合はメール複製、
再配信または情報の使用を固く禁じております。エラー、手違いでこのメールを受け取られましたら削除を行い配信者にご連絡をお願いいたし
ます。
NOTE: This electronic mail message may contain confidential and
privileged information from HI Corporation. If you are not the
intended recipient, any disclosure, photocopying, distribution
or use of the contents of the received information is
prohibited.
If you have received this e-mail in error, please notify the
sender immediately and permanently delete this message and all
related copies.