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Re: [Public WebGL] move anisotropic filtering from draft to official

Just FYI -- this is being discussed within the working group. There is
a logistical issue we have to clear up before proceeding. Will follow
up once that's been answered. Other than that I don't think there are
any objections to moving this to an official extension.


On Wed, Jul 11, 2012 at 5:57 AM, Florian Bösch <[email protected]> wrote:
> Anisotropic filtering
> (http://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/)
> is still in draft status. As of Firefox 13 this is shipped in release builds
> (prefixed) and the outstanding issue with Direct3D is being addressed in
> angle shortly (http://code.google.com/p/angleproject/issues/detail?id=297)
> The rules state that: "Once consensus is reached in the community, the
> extension can be moved to official status."
> I think consensus has been reached as nobody is objecting to it far as I
> know, and before long it will be found working on any platform from the
> major WebGL vendors (Firefox and Chrome).
> I'd like it to move to Official status before we proliferate too many vendor
> prefixes again. Any objections?

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