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Re: [Public WebGL] Silverlight 3D



Sounds like good news to me. Exposing 3D in any form (fixed function or programmable) brings the DoS issue. So, either Microsoft has solved it and we can apply the same solution to WebGL. Or else they don't believe it's a problem (since there's not much point in DoSing a user's machine).  It means Microsoft has no more excuse not to ship WebGL in IE.



On Tue, Jul 10, 2012 at 10:57 AM, Martin Christen <martin.christen@gmail.com> wrote:
Do you have any links or further information about this ?

Well ahead?? No plugin? Cross platform?
--Martin

Von: John Davis <jdavis@pcprogramming.com>
Antworten an: <jdavis@pcprogramming.com>
Datum: Tuesday, July 10, 2012 7:47 PM
An: public webgl <public_webgl@khronos.org>
Betreff: [Public WebGL] Silverlight 3D

For what it's worth, win8 with Silverlight just works for shader based 3D in the browser.  With respect to tablets, it appears microsoft is well ahead of webgl for shader based 3D graphics.