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Re: [Public WebGL] VBO with 16 or 8 bit data incredibly slow



On Mon, Jul 9, 2012 at 7:07 PM, Jeff Russell <jeffdr@gmail.com> wrote:
Written with apple devices in mind, but good advice generally:
http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVertexData/TechniquesforWorkingwithVertexData.html 
A word of warning on the triangle strip recommendation from that link, trigrou (Cedric Pinson) recently tried large batch triangle strips, which started to perform very sub-optimal on most devices when it got over some 100k or so vertices per batch, triangles worked fine.